Description: Welcome back again for another installment in the How To Draw Mecha Series! This time I'll be "Briefly" covering How To Draw Flying Dragon Mecha, which can also be used to draw any other "Flying" MECHA! So let's begin! I won't be going into much detail on design theories for this one, since I've pretty much said everything there is to say about the basics of shape building and such in the Last 4 Mecha Tutorials I've posted so far, so I apologize in advance. If any one feels the need for a refresher, please take a quick look at my tutorial on How To Draw A Dragon Whelp Mecha! That should get'cha up to speed! Now then, there are two ways to approach the task of drawing
Flying Dragon Mecha (Or any other "Flying" animal Mecha)! The 1st one is with a picture reference (Always Recommended) and the 2nd is free-hand, off the top of your head (For those of you who are good with dimension and angle views)! Both ways has it's pros and cons. With a picture reference to work with, you'll get your pose done right 98% of the time! Saving you lots of time that's better spent conceptualizing finer details in your artwork, however the downside to this method (even though it IS a TREMENDOUS time and headache savor!) is that you may not be able to find the exact type of pose you are looking for to work from. Even so, this method would be best to go with, if you're not comfortable with doing it free-hand! Now with free-hand, you have the full freedom of creating the most dazzling poses imaginable, but without a good (basic) understanding of dimension and angles, you'll be kicking yourself repeatedly again and again until you get the pose just right and even after you're finally satisfied with it, your finished product could have little errors in places that hinder the over-all presentation! So it's best to steer clear of this method, if you're a beginner, until you have a better understanding! Of course, it's up to you which method you use! All right! Enough long winded speeches, back to the task at hand! For this example, I thought I'd go with the 1st method and "traced" the outline of a bat in flight from off the internet! I know, I know, TRACING IS BAD... BAD KENSHIN!! It's not so bad though, you'll only be using it to help you get used to drawing the pose! The more you practice this way, the more better you'll get at doing it for yourself!
Description: As you can see from the last example, you're mostly using the bats position to help define a skeleton and pose for your dragon! Once you have your pose, start placing shapes all over it, but try to keep it simple! Your head and chest should always be the first things you start with. They'll be the things that guide you in your design!
Description: Now that you have the basic build for your dragon, you can start finalizing it with more detailed lines. Whatever shapes you used to define your dragons head and chest should be incorporated into the rest of it's design!
Description: Just add a few more minor details and your done! Now that was simple wasn't it!? So long as you keep within the guidelines you can't fail! Just know what type of dragon your aiming to draw first (Geometric/Blocky/Machine-Like, or Organic/Curved/More Animal-Like) and work from there! Pay close attention to things you want to draw attention to, like the wings head and tail, or anything that'll be used as weapons! Speaking of wings, remember that just like your dragon, your wings can come in any design you can imagine! There is NO limit!
Description: I'll give two more examples, this one'll be "Organic" so I'll be using round curved shapes in it's design. We'll start with a simple skeleton... and done! Doesn't look like much does it? That'll all change once you bulk it up!
Description: I didn't want anything too extravagant for the wings, though I did want a little functionality to them. I was thinking of a harrier jet when I was designing them, so I incorporated some sort of jet thruster to my dragons wings and the tail fin shape for it's horns, with spikes going down its back!
Description: I'll continue down the length of the body adding details. The Wings should be one of, if not the very last things to be defined in your drawing, although it's up to you how to approach the final sketching!
Description: Since my wings are designed to be in a stationary position (They don't flap, they can only fold straight up into the air, not collapse in on themselves like a birds wing does) I needed to design "thrusters" to propel my dragon through the air! That's why I opted for a harrier fan-thruster-type design on the wings and some boosters near the base of the tail to complete my sketch, though you can barely make them out!
Description: Alright down to the final stretch... The Final Sketch! Since this guys pretty much done already, there's no need to add too much to him! So I'll just clean up the sketch a little with some sharper linework! In this example you can see I went ahead and drew in the lines for the wings early this time! That's only because there was no need for any other alterations to the sketch, otherwise I would've waited until the end!
Description: To finish up, I'll throw in some bolts to give the metal shapes a heavier look and Voila! Another Dragon DONE! And so ends another Tutorial in the How To Draw Mecha series! Thanks again for watching and for all of the wonderful comments!
I hope this Tutorial was helpful!
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